Monday, August 28, 2017

SAGA: Revenge of the Old Gods

Hello Everyone! My Blogging seems to occur when I play one of my quarterly gaming sessions. My painting and terrain building output has been in overdrive but I have no blog posts to show for it. Only the gods know if I'll get around to it.
At any rate, here is some pics of a Saga battle: Revenants vs. Vikings. It was the first outing with both factions for their respective players.

We played the Scenario from the Revenant Rule Supplement Get to the Ships. The Warbands Deploy on opposite short edges of a 3x4 table and the non-revenant faction has the mission of bringing four loot tokens to the opposite short board edge. Instead of Loot tokens we used people. Ansgar, his wife, his son, and his priest.

Jarl Ansgar was sent as an honored guest to Hamburg at an early age. There, he was taught the Christian way, and was arranged to marry a Christian Noblewoman from Denmark. In his absence, his family's lands became openly hostile to a Christian lord. A pagan usurper took claim to lordship.  When Ansgar came of age he took a company of German and Danish warriors to take back his rightful lands in the name of Christ.  The usurper was easily removed, and Ansgar set upon his new mission of Baptizing and converting his subjects.  

The Old Gods' looked on with horror as one of their most devout lands gained a Christian ruler. The Gods' sent their earthly messengers to commune with a nearby shaman. They told the Shaman that he would bring the Gods' Justice to the Land by removing Ansgar from the Earth. The Shaman made haste raising an army of the dead to defeat the traitorous Ansgar.

Thormund Stout Heart, a famous viking warlord, was on his way to Greet Ansgar and honor Ansgar's victory over the Usurper. Thormund did not approve of Christianity but he did not concern himself too much with what the High Lords believed. As long as he and his warriors were free to raid in the Glory of Odin, Thormund was content.

A thick fog fell over the land and the stench of death filled the air. Thormund and his warriors exited the Great Hall and realized the God's were bringing their wrath upon Ansgar. But Thormund felt honor bound to protect Ansgar's bloodline. So Thormund took Ansgar, Ansgar's priest and his family, and arrayyed his warriors for battle. 

2 HG 
1 Beserkers
3 Warriors

5 Revenant Units
1 Grave Pit


Pre battle Layout

The Dead Have Risen

Viking Deployment: 2 units of 12 warriors 2 units of 4 hearthguard and 1 beserker unit. 1 hearthguard unit took Ansgar and one 12 man warrior unit took the remaining 3 Civilians.

View forward for the Vikings

Revenants get the first turn, followed by the viking advance

Viking Beserkers and Warriors come charging forward toward the dead like madmen. The Necromancer takes the opportunity to shoot his spells at the unarmoured beserkers but the viking's have protective magic of their own.

The Warriors and zombies are soon to Collide

2 warriors charge forward to gain Valhalla while the rest of the unit does their best to fight honorably and marginally win the combat. Elsewhere the beserkers charge a unit of Dead men and are themselves wiped out felling many of the walkers....Sadly the dead will rise again. However, the vikings call upon the gods for intervention and the gods answer by removing the 3 remaining undead that clashed with the warriors. 1 Revenant unit destroyed.

As the Revenant Units swarmed the remaining warriors the rest of Thormund's forces began to merge and attempt to punch a hole through the center of the field.

Thormund and his guard charge forward in a brave attempt to fell the dead.

Here they come

Ansgar and his Guard

Here's where the pictures stop. Thormund charges some revenants with hearthguard they fail to remove an entire unit and some hearthguard are slain. Fresh revenant units than return charge Thormund and remove all the warriors around him.  

Thormund is all alone, swarmed by zombies and killed.

The vikings had 1 12 man warrior unit left and 1 hearthguard unit left against the 5 full strength Revenant Units. So we called the game.
My opponents initial strategy and confrontations were uncoordinated and left him seriously vulnerable for the remainder of the battle.  The revenant units have to be completely removed or the models can be replaced and the units can get back to full strength. So the living must really concentrate on one or two revenant units per turn with multiple/melees a turn. Otherwise the revenants will absorb wounds too easily if they are not quickly wiped out. We both wished my opponent took Jomsvikings instead of vikings, because he was too unfamiliar with the board. 

I received the revenant ruleset for free from Gripping Beast because I asked after years of the limited Revenant Box Set not selling out if they were ready to sell the PDF rules. They told me I could have the rules and I was free to Disperse the PDF. So to my few followers that see this, comment below and lets figure out a way I can email you all the Revenant PDF!

Monday, May 15, 2017

Blood Eagle

PLayed a trial run of Blood Eagle. I tried to create very different army compositions so the game would not simply be a 6v6 charge into somebody lack of tactics kind of game game.  The Viking faction Contained Raganar Lothbrok, Rollo Lothbrok, Torsten the Archer, Sean the irish bastard dual wielding an axe and sword, and one standard viking warrior, and one viking veteran. The "British Faction" Composed of Uhtred, a noble/prince, 3 crappy spearmen, and 3 crappy archers.  The British were really no match for the Heros of the Viking faction. The spearmen and archers were utterly useless.  The spearmen needed a higher fight value, and the archers needed better shooting statistics.  The scenario we played entailed a monastery with 6 monks within, and a Saintly Icon/banner within. The Vikings and the British were both trying to secure the banner, while the vikings also were tasked with slaughtering some monks.  

View from the British Depployment

Birds Eye Battlefield

British Warband

Viking Warband

Sean the irish Bastard darted toward the monastery, as the British troops make their advance.

Night fell upon the battlefield

Sean began to ready his sword and axe for christian flesh

Lord Uhtred charged into the monastery to stop Sean, and was followed by a viking veteran, followed by a British spearmen. The British noble took on the viking warrior standing guard at the monastery door.  

The British Noble and two spearmen attempted to block the remaining vikings from entry, however, Ragnar and Rollo Lothbrok had other plans; The brother made short work of the British defenders. The archers watched in terror.  Rollo and Ragnar entered the monastery to surround Uhtred, and begin slaughtering the clerics.

Consistent Production

During The past month or so I've been very actively building and painting. It seems everything I've worked on was built or painted on a whim, so there is very little project cohesion during the past months formidable hobby work. 

This gem is a wargames factory greek head on a frostgrave barbarian body and frostgrave cultist arms; He was freshly washed in this picture.

My Stark Forces are beginning to take shape; these are Perry HYW french

Frostgrave Monsters. I coats them with matte varnish and it seems to have left a shine, I'm a little disappointed.

Cairn and a robber toy deer based.

Random workings in foam: a fireplace out of foamcore, and a furnace out of pink foam and a piece of a dollar store baby carriage

2 Gripping Beast Crusading Knights

Black Tree Designs Picts

A group of finished Starks with spacewolf shield transfers

Viking Hovel, Foam core front and back carved and the rest is popsicle sticks

Foamcore carved ruin road on cardboard base, and cork tile rocks

 Pink Foam creations, a book shelf of popsicle, and cairns from cardboard and fake rocks

Book Case, scrolls are index card, and books are cardstock glued around small bits of popsickle

The WIP columns, the bottoms are just wood rectangles glued on top of each other. Wargames factory Orcs in front. Shame the company is done.

Pink Foam arch

The cairns again

Wargames factory Orcs. 

Sunday, April 16, 2017

FROSTGRAVE: Dark Alechemy

I played Dark apothecary Scenario 1 yesterday because I haven't gamed in months. I was reluctant to solo wargame, and figured it would be quite boring. I was pleasantly surprised! the D20 in Frostgrave really makes for exciting rolling each roll. At any rate Here's the warband L to R: Osmund the Heavy Handed, One eyed Pete the Archer, Marduk Crooked Feather, and Ser Karl Heidegger Treasure Hunter. Marduk is a lvl 1 Soothsayer.
The party emerges from the underground through a crypt door. If Marduk's map was correct they should be in the ancient alchemical complex. The party heard rumblings and inhuman shrieking at a distance. A wave of discomfort permeated the men.

Marduk and Ser Karl quarreled over directions as they proceeded into an ornate room. Seconds later, a disgusting tentacled beast appeared in the distance. Everyone held their breath for it was unclear whether the beast had seen them.

The beast surged forward at full speed, One eyed Pete shot the opening Salvo at the monster and seems to have hurt it to some extent. Marduk began to buff the fighting spirit of Ser Karl for the coming fight.

The beast continued forward, Ser Karl and Osmund met the beast at the precipice of the room to protect the squishy wizard and archer. Melee ensued for quite some time, but it was clear that Ser Karl and Osmund were besting the beast at every turn of the melee.

With a final blow from Osmunds heavy axe, the beast was done. There was a treasure in this next room and the party, feeling proud, grabbed the Treasure. 

A wondering ice troll caught sent of man flesh, and continued to follow the scent. (Dark Apothecary does not have random encounters but I added them after I killed the alchemical monstrosity. I painted this Ice Troll last week, and I ACTUALLY ROLLED IT ON THE MONSTER TABLE. Remarkable coincidence, great to get to use a new painted mini).

The party continued through the alchemical complex with little resistance, but suddenly a rat emerged from a nearby hole. Ser Karl and Osmund were keen to do some stomping.

As Karl and Osmund felled rats, One eyed Pete made way into an ornate and magical room, seemingly dedicated to a dragon of some sort. Pete spotted the skull f a dragon like beast and figured it could sell for a nice price, or help the Wizard do whatever weird things wizards do. Pete also saw a door, but alas the door was barred shut.

After Pete and Osmund had killed a family of rats, an Ice Serpent emerged from a nearby sewer. Maybe it smelled the rat blood, or maybe it was curious about the commotion. (The snake uses the Ice Toad rules, I dont have a toad model)

Never ending rat hole, must be a hive.

As a lull in the rat extermination business occurred, the Ice Troll had come upon the party.

Trouble was looming as the snake closed in on Marduk. Pete took a shot at the snake and missed, some archer he is.

Marduk scarred and bumbling shot the Ice snake with a bone dart. He cant remember the last time he successfully cast a necromancy spell, but it was great moment to revive his necromantic skills.

The Ice troll and the Duo continued their brawl, with Osmund getting bashed once. 

But the Duo emerged alive and victorious

And the party made their way toward the final treasure and the exit of the complex

View of the outdoor areas

The exit. To be continued......