Sunday, April 16, 2017

FROSTGRAVE: Dark Alechemy

I played Dark apothecary Scenario 1 yesterday because I haven't gamed in months. I was reluctant to solo wargame, and figured it would be quite boring. I was pleasantly surprised! the D20 in Frostgrave really makes for exciting rolling each roll. At any rate Here's the warband L to R: Osmund the Heavy Handed, One eyed Pete the Archer, Marduk Crooked Feather, and Ser Karl Heidegger Treasure Hunter. Marduk is a lvl 1 Soothsayer.
The party emerges from the underground through a crypt door. If Marduk's map was correct they should be in the ancient alchemical complex. The party heard rumblings and inhuman shrieking at a distance. A wave of discomfort permeated the men.

Marduk and Ser Karl quarreled over directions as they proceeded into an ornate room. Seconds later, a disgusting tentacled beast appeared in the distance. Everyone held their breath for it was unclear whether the beast had seen them.

The beast surged forward at full speed, One eyed Pete shot the opening Salvo at the monster and seems to have hurt it to some extent. Marduk began to buff the fighting spirit of Ser Karl for the coming fight.

The beast continued forward, Ser Karl and Osmund met the beast at the precipice of the room to protect the squishy wizard and archer. Melee ensued for quite some time, but it was clear that Ser Karl and Osmund were besting the beast at every turn of the melee.

With a final blow from Osmunds heavy axe, the beast was done. There was a treasure in this next room and the party, feeling proud, grabbed the Treasure. 

A wondering ice troll caught sent of man flesh, and continued to follow the scent. (Dark Apothecary does not have random encounters but I added them after I killed the alchemical monstrosity. I painted this Ice Troll last week, and I ACTUALLY ROLLED IT ON THE MONSTER TABLE. Remarkable coincidence, great to get to use a new painted mini).

The party continued through the alchemical complex with little resistance, but suddenly a rat emerged from a nearby hole. Ser Karl and Osmund were keen to do some stomping.

As Karl and Osmund felled rats, One eyed Pete made way into an ornate and magical room, seemingly dedicated to a dragon of some sort. Pete spotted the skull f a dragon like beast and figured it could sell for a nice price, or help the Wizard do whatever weird things wizards do. Pete also saw a door, but alas the door was barred shut.

After Pete and Osmund had killed a family of rats, an Ice Serpent emerged from a nearby sewer. Maybe it smelled the rat blood, or maybe it was curious about the commotion. (The snake uses the Ice Toad rules, I dont have a toad model)

Never ending rat hole, must be a hive.

As a lull in the rat extermination business occurred, the Ice Troll had come upon the party.

Trouble was looming as the snake closed in on Marduk. Pete took a shot at the snake and missed, some archer he is.

Marduk scarred and bumbling shot the Ice snake with a bone dart. He cant remember the last time he successfully cast a necromancy spell, but it was great moment to revive his necromantic skills.

The Ice troll and the Duo continued their brawl, with Osmund getting bashed once. 

But the Duo emerged alive and victorious

And the party made their way toward the final treasure and the exit of the complex

View of the outdoor areas

The exit. To be continued......

1 comment:

  1. Nice terrain and report. Planning on running through Dark Alchemy soon myself.